;flak spec effectbank\phong_bump_specular\phong_bump_specular.fx

;FLAK Start
throwangle     = 0
throwforward   = 15
throwheight    = 10

;FLAK Movement
lifespan       = 100
yinc	       = 0
zinc	       = 10
xspeed         = 0
yspeed         = 0
zspeed         = 0
weight         = 200
spinx          = 50
bounceonhit    = 3
explodeonhit   = 0
damage         = 5
blood           = 1


;FLAK Explosion
exonfloor    =  blood_large
expinair      =  blood_large

;FLAK Sounds

sndbounce      = bounce.wav
sndexplode     = explode.wav

textured      = 
effect        = 